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It didn’t seem to work on everyone, but it was of significant utility in fights where we faced half a dozen spitting, leaping antagonists at once.įor this hands-on event, which would take place through two quite different sections of the game, we hit the ground running at level 20, with a wealth of skills and weapons available to us. This ability dragged them off the ground in a purple aura, stopping their attacks and making them easy to kill off.
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We – I mean myself and the other player – didn’t immediately gel in terms of working together, but once I’d figured out just how much more damage he was doing than my siren (thanks to his dual-wielding super-power) I learned to stay back, rez him when he fell, and to lock up significant enemies with my black-hole phaselock superpower. He took on Salvador, the “Gunzerker” character, (a character I would later solo with) while I took control of the new siren, Maya. Sitting down to play Borderlands 2, I am pitched straight into a co-op game with another gentleman of the press, whose name I didn’t catch. That’s the challenge that Gearbox now face with Borderlands 2 (): to build on the relative success of their left-field post-apocalyptic space frontier, and to carve out wider horizons for one of the most interesting hybrid-FPS projects in mainstream gaming. There’s a stack of shortcuts available, of course, because you’re building on existing technology, fiction, and art, but there’s also the challenge of not throwing away that advantage and actually making something better, or more interesting. Getting that right can be a peculiar challenge. That’s the trick, isn’t it? If a game is successful then the studio end up being required to do it again, and it must be the same, but more so and different. Rock, Paper, Shotgun: Hands on with Borderlands 2 ()Īnd now for the sequel. But most importantly, Claptrap will be back, we hope with some new dance moves. Borderlands 2 will use all new weapons, each designed to fit the personalities of their in-game manufacturers, and the story will feature dynamic missions, making factors such as time critical to your success.īorderlands 2 is expected to launch () in Take-Two's fiscal year 2013, which begins April 1, 2012. A Gunzerker, Salvador will be able to dual-wield any weapon, all while sporting a sweet beard.
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The original Borderlands characters will be NPCs in the Gearbox sequel, but we do have a small amount of details on a new character, the dwarf Salvador, who is pictured above. Eridium, a new element, will serve as currency and a means of upgrading weapons and vehicles, we assume by duct-taping it to whichever item you wish to improve. Co-op will remain four-player, but the enemy and NPC AI has been revved to support a more interactive environment, with friendlies offering dialogue and bandits carrying weapons unique to their class. Borderlands 2 is bumpin' up the brutality with new details, courtesy of the latest issue of GameInformer ().
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